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Space EconomyJuly 14, 20265 min read

Unit Economics of the Moon

Why the First Toilet Costs $150M and the 1000th Costs Less

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Everyone fixates on the cost of the first one.

The first lunar toilet — an advance on NASA's current ISS UWMS, which cost roughly $23 million to develop — will likely be significantly more expensive due to the unique challenges of lunar surface delivery, certification, and operation at 1/6th gravity. For illustration, let's assume the first lunar unit costs $150 million to design, certify, and deploy. The first habitat module: an estimated $2 billion by early NASA contract benchmarks. The first kilogram of in-situ propellant: an estimated $50,000, though actual costs depend heavily on production scale and power source.

These numbers sound prohibitive. But they miss the most important economic dynamic in space infrastructure: unit economics.

The Experience Curve

Every manufacturing industry has an experience curve. The more units you produce, the cheaper each unit gets. It's not a marketing concept — it's a measurable phenomenon that holds across aerospace, automotive, semiconductors, and shipbuilding.

The aerospace experience curve is typically 80-85% (as of June 2026; Wright's law, established 1936, confirmed across multiple industries). That means every time cumulative production doubles, unit costs drop by 15-20%.

For space infrastructure, this works in two directions, and they pull against each other:

The penalty for first-of-kind: The first unit of anything in space is hideously expensive because you're amortizing all the R&D, tooling, test infrastructure, and certification overhead across a single unit. If a first lunar toilet costs $150M to design, certify, and deploy, roughly two-thirds of that cost is one-time R&D and certification, and only one-third is the hardware itself. The exact split depends on program specifics.

The benefit of replication: Once you've paid for the R&D, the second unit costs substantially less. The 10th unit costs less than the 5th. By the time you've built 100 units, you've moved down the learning curve far enough that the marginal cost of production is a fraction of the initial unit cost.

What the Curve Looks Like for Lunar Infrastructure

Let's model the lunar toilet using a conservative learning curve. Under a standard 85% learning rate (Wright's law: C₁ = C₁ × nᴵ where b = ln(0.85)/ln(2) ≈ -0.2345), here's how the costs scale from that $150M first unit:

  • Unit 1: $150 million (R&D + first production)
  • Unit 10: ~$88 million
  • Unit 50: ~$60 million
  • Unit 100: ~$50 million
  • Unit 1,000: ~$30 million

The 1,000th toilet costs about one-fifth the first one. Still expensive by Earth standards — but $30 million for a space-grade, closed-loop, zero-gravity sanitation system designed for extended missions is a bargain compared to the alternative (shipping water and waste disposal from Earth).

The Threshold Problem

The critical insight here is that the unit cost curve doesn't bend meaningfully until you cross a production volume threshold. Building 5 toilets doesn't get you far down the curve. Building 500 does.

This creates a chicken-and-egg problem for space infrastructure: you can't get cheap units without volume, but you can't get volume without cheap units.

The solution is what economists call the “infrastructure-first” strategy: government or anchor tenants underwrite the initial production run, accepting the high first-unit costs, in exchange for driving down the cost curve for everyone who follows. This is exactly how semiconductor fabs, nuclear power plants, and aircraft carriers have been financed for decades. It's not new economics. It's just new to space.

What This Means for Deep Tech Founders

If you're a deep tech company building space infrastructure, this framework changes how you should pitch your SBIR/STTR proposal:

  • Phase I: Prove the concept works in the space environment. Your cost target is not the primary focus — the government is paying for proof of feasibility.
  • Phase II: Demonstrate manufacturability. The key metric is not “can we build one” but “how fast does the cost drop as we build more.” Funders want to see your experience curve slope.
  • Phase III: Secure an anchor customer (NASA, Space Force, a commercial space station operator) that commits to a production run large enough to move down the curve. This is where the unit economics become defensible.

The founders who win are not the ones with the cheapest first unit. They're the ones who can demonstrate the steepest learning curve on subsequent units.

The Real Prize

Once you cross the threshold — once the unit cost drops below the cost of equivalent Earth-sourced alternatives, including shipping — you've built a significant competitive advantage on the lunar or Martian surface. Any competitor would need to replicate your production infrastructure locally — and make the same initial investment to move down their own learning curve. And no Earth-based competitor can compete on price because the shipping cost floor is always higher than your local production cost.

That's the unit economics thesis for the Moon: the first one is painful. The thousandth one is a toll booth.


George Pullen is Chief Economist at MilkyWayEconomy. Samson Williams is Senior Partner at MilkyWayEconomy. Together they advise space economy and deep tech companies on federal funding strategy, cost modeling, and the transition from terrestrial to off-world markets.